The last three core sets have each featured dramatically different limited formats. Magic Origins was a fast-paced format where being on the play was a big deal and missing your 2-drop was often fatal, whereas M14 was the polar opposite: a format where Divination was a first-pickable card, Opportunity was a bomb, and cards like Staff of the Mind Magus and Elixir of Immortality were solidly playable.
This week on Allied Strategies we’re taking a look at some commons and uncommons from M19 to try and get our finger on the pulse of the draft environment and determine what sorts of strategies may dominate.
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